VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\mp9\f4"
	"$bumpmap" "models\weapons\v_models\mp9\f4_norm"
	"$nocull" "1"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1 
        

}

